HackerPapers

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从 Hacker News 2006 年以来的全部投稿里,挑出链接本身就是论文的帖子:arXiv、期刊、会议论文、技术报告。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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    1. 01

      全量扫一遍

      读取 Hacker News 自 2006 年以来的全部 446 万条链接投稿,找出指向 arXiv、期刊、会议、技术报告和学术 PDF 的帖子。

    2. 02

      只留论文本身

      由 AI 逐条判断,剔除介绍论文的新闻、博客和幻灯片,同一篇论文的多次投稿合并计算,并统计它在评论区被引用的次数。

    3. 03

      写导读、译评论

      讨论最热的 1,500 篇配上中文导读,并精选、翻译 HN 高赞评论。导读由 AI 生成,可能有误,请以原文为准。

    神经科学与心理学2021ncbi.nlm.nih.gov

    电子游戏可减少实验性创伤的侵入性记忆(2015)

    Computer game play reduces intrusive memories of experimental trauma (2015)

    进阶 · 约 35 分钟读完前置知识:认知心理学基础、记忆再巩固、实验设计与统计

    读论文 HN 讨论
    205HN 得分
    97条评论

    导读

    这篇 2015 年的研究关注电脑游戏能否减少“实验性创伤”后产生的侵入性记忆。研究在实验室内制造创伤性体验,并让被试之后玩电脑游戏,发现游戏任务可降低随后侵入性记忆的出现。具体机制和游戏类型以原文为准,这里仅依据标题与讨论作保守概括。

    HN 关注点:HN 读者围绕“游戏作为逃避或应对机制是否真能压住侵入性念头”分享亲历,讨论焦点是游戏分心效果的边界、适用条件和副作用。

    关键词 intrusive memoriesexperimental traumacomputer gamesPTSD

    后来怎么样

    推动了以俄罗斯方块等注意力任务干预创伤后侵入性记忆的后续研究与临床转化,相关思路已进入 ICU 等场景的试验。

    HN 评论精选

    这几条评论里:质疑 1 亲历 3

    亲历游戏能暂时分心,但并非永久解药;需要主动投入或社交沟通时效果更明显。

    玩电子游戏是另一种逃避现实的“药物”。但至少它让你有事可做,而不是把所有时间都耗在抑郁里——这也是我玩《风暴英雄》约 2800 小时的原因。我的经验是,玩游戏时负面想法和记忆更少出现,尤其是需要和队友语音沟通才能赢的时候。用手做创造性作品是另一种非数字化的出口,能让大脑保持专注。不幸的是,这不是永久解决办法:一旦闲下来,侵入性想法和记忆又会冒出来。

    TheAceOfHearts查看英文原文

    Playing videogames is another drug with which to escape reality. But at least it gives you something to do rather than spending all your time dwelling in depression, which is why I have around 2800 hours playing Heroes of the Storm. My experience has been that negative thoughts and memories are less likely to occur while playing, especially if you have to communicate verbally with teammates in order to succeed. Making creative works using your hands is another non-digital outlet which keeps the mind focused. Unfortunately, it's not really a permanent solution as intrusive thought and memories begin to show up during downtime.

    亲历亲历抑郁:游戏作为行为激活和分心手段有帮助,但有社交隔离与沉迷风险。

    我抑郁时有时觉得控制不了自己的念头。医生告诉我“去做你生病前喜欢做的事,哪怕现在并不喜欢”。对我来说就是电子游戏。我大量玩《最终幻想》等游戏,发现困扰我的问题确实随时间慢慢淡了。我不知道是因为游戏任务太占注意力、某种禅定体验,还是单纯时间流逝,但感觉有效。唯一缺点是那时我很“不在这个世界”:为了沉浸游戏很少社交。最终它帮我应对,但我也知道工作、学校、逃进游戏之外别无他物的生活方式很有诱惑力。

    duxup查看英文原文

    I remember when dealing with depression an felt like I didn't have control of my thoughts at times. Doctor told me to "do what you liked to do before it was this way, even if you don't like doing it now". For me that was video games. So I played final fantasy and other games a great deal and found that the issues I was thinking of often did start to fade over time. I don't know if it was the fact that the task required my attention so much or a sort of zen experience I could get with the game ... or just time passing, but it felt like it worked. The only downside I felt was how not "in the world" I was at that time. Not really socializing much and etc in favor of drowning myself in video games. Ultimately I think it helped me cope, but I also was aware that it was a very alluring sort of way of life to work, school, escape into video games, and nothing else.

    质疑反例:游戏分心依赖注意力投入,若仍侵入应寻求其他应对方式。

    我的反例亲历:过去 20 多年平均每天玩 6-8 小时游戏(我知道很健康),但即使在游戏过程中,我仍会想起学校里最尴尬的时刻、父母让我承受的糟心事、工作失误……游戏无疑经常有压制效果,但不管我的心理过程如何,那些记忆总会浮回表面。我想补充两点(不是科学家但值得考虑):1)你的注意力是否完全投入游戏很重要,若有余裕把烂记忆带进来(比如我玩过不少放置游戏或大量等待的 MMO)就不同;2)如果游戏时仍在反复体验这些事,也许该找其他出口(别用可卡因/海洛因/冰毒这类破坏性的),或做有产出的事(心理学上的升华),用逐步成就建立信心、把事件拆开慢慢处理。

    oneepic查看英文原文

    My anecdata to the contrary. I feel like I've spent about 6-8 hours of my day on average, playing videogames for the past >20 years (I know, healthy, right?), and even during gameplay I still think of all the worst embarrassing moments at school and the shit one of my parents put me through, and the mistakes I've made at work... No doubt games have a suppressive effect pretty often, but whatever my mental process is, those memories always end up floating right back to the surface. I think I'd add 2 suggestions (not a scientist, but I think they're worth considering): 1) it matters whether your mind is fully engaged in the game, or you have some room to bring in these shitty memories (for example, I played quite a few idle games, or MMOs that involved a lot of waiting) and 2) if you still find yourself reliving this shit during gameplay, maybe you're better off seeking other escapes (*let's not get destructive though, ie cocaine/heroin/meth), or doing productive things (sublimation in psychology) and slowly tackling this problem yourself using gradual accomplishments, building your confidence, breaking down events one piece at a time, etc.

    亲历游戏可分散慢性疼痛焦虑但夜间反噬,更希望解决根源而非逃避。

    既然大家都在发亲历,我也说说慢性疼痛和长期找不到病因的压力。电子游戏分散我注意力就像猫被激光笔吸引。但到睡觉时,对疼痛、失业的担忧焦虑全涌上来,我已经几个月没睡超过 5 小时。年轻时游戏帮我应对没朋友、父母离婚、被霸凌,但成绩也垮了。所以电子游戏像所有逃避现实的方式一样有效,但问我宁愿得到诊断、治疗和工作,而不是再把脸埋进下一个大作。我希望像偶尔社交喝酒那样玩游戏,而不是像借酒逃避痛苦的人。

    Arisaka1查看英文原文

    Since everyone is posting their anecdata here's mine having to deal with chronic pain and the stress of lacking a diagnosis for its cause: Video games distract me like a cat gets distracted by the laser pointer. And when it's time to go to bed and get a shut eye all my worries, anxieties about the pain and unemployment come flooding in and I haven't slept more than 5 hours for months. And when I was younger games helped me with the lack of friends and cope with stuff like my parents being divorce and getting bullied. My grades fell apart too. So yeah, video games like all other reality escapes work, but if you ask me I'd rather get a diagnosis, a treatment and a job than shove my face in the next big game release again. I'd rather play video games the same way a casual/social drinker drinks alcohol, and not like someone doing it to avoid something that's painful.

    历次讨论

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