HackerPapers

HN 二十年,最值得读的论文。

从 Hacker News 2006 年以来的全部投稿里,挑出链接本身就是论文的帖子:arXiv、期刊、会议论文、技术报告。每篇附中文标题,讨论最热的那些再加上中文导读和高赞评论翻译。

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编辑精选里 HN 讨论最热的 30 篇,每篇都有中文导读。不知道从哪读起,就从这里开始。

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点柱子按年份筛选。注:源数据里 2023 年的帖子分数记录不全,2026 年尚未过完,这两年收录偏少。

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    1. 01

      全量扫一遍

      读取 Hacker News 自 2006 年以来的全部 446 万条链接投稿,找出指向 arXiv、期刊、会议、技术报告和学术 PDF 的帖子。

    2. 02

      只留论文本身

      由 AI 逐条判断,剔除介绍论文的新闻、博客和幻灯片,同一篇论文的多次投稿合并计算,并统计它在评论区被引用的次数。

    3. 03

      写导读、译评论

      讨论最热的 1,500 篇配上中文导读,并精选、翻译 HN 高赞评论。导读由 AI 生成,可能有误,请以原文为准。

    经济与社会科学2020papers.ssrn.com

    博弈论基础简明导论

    A Brief Introduction to the Basics of Game Theory

    入门 · 约 45 分钟读完前置知识:基础概率与数学思维、经济学常识

    读论文 HN 讨论
    181HN 得分
    19条评论

    导读

    这是一篇博弈论基础入门论文,介绍了博弈论的基本概念与经典模型(如囚徒困境、公地悲剧等)。评论区讨论了博弈论的实际价值:有人认为纯理性模型脱离现实,人类决策还受沟通、声誉和报复机制等因素影响。

    HN 关注点:博弈论入门资料的质量,以及经典理性人模型在现实中是否真的适用。

    关键词 博弈论Game Theory囚徒困境公地悲剧

    HN 评论精选

    这几条评论里:质疑 1 补充 3

    补充补充了论文中失效的慕课链接

    这些博弈论慕课对我很有用,不过论文里的链接已过期。课程现在在这里:https://web.stanford.edu/~jacksonm/courses.html

    nsriv查看英文原文

    These Game Theory MOOCs have been really useful to me, but the link in the paper is outdated. The courses are available here: https://web.stanford.edu/~jacksonm/courses.html

    补充询问适合建模博弈论的编程语言

    外行提问:有没有特别适合建模博弈的编程语言?

    airstrike查看英文原文

    Layman's question: are there programming languages that are particularly well-suited for modeling games?

    补充补充相关资料链接

    推荐阅读《博弈论有用吗?》(2012):https://agtb.wordpress.com/2012/06/17/is-game-theory-useful/

    optimalsolver查看英文原文

    "Is Game Theory Useful?" (2012) [0] [0] https://agtb.wordpress.com/2012/06/17/is-game-theory-useful/

    质疑批评论文质量,认为纯理性模型脱离现实,真实博弈依赖沟通、声誉与报复机制

    如果你真的懂博弈论,这篇论文会显得很可笑——作者要么刻意隐去了应用博弈论的关键信息,要么对著名原理和进展研究不足。更简单更现实的入门是 https://ncase.me/trust/ 。博弈论常被解释成数学题:人类面对特定情境需要做选择。这些情境是有趣的思想实验,但用处和著名的电车难题差不多。现实中影响人类决策的变量远比纯理性方程能定义的多,未定义的变量往往在沟通理论、声誉或审计系统的范畴内。以著名的囚徒困境为例,真正的解法是在困境发生前建立带外的秘密沟通渠道,加上已知的声誉机制和背叛报复惩罚。著名的'公地悲剧'理性资源优化博弈常被引用来为马基雅维利式剥削辩护,但人类是社会性动物,受声誉约束,拥有复杂的沟通、合作和报复能力。Elinor Ostrom 的《Rules, games, and common-pool resources》和 Robert Axelrod 的《The Evolution of Cooperation》都在人类尺度的现实语境中解释了博弈论。

    nosuchthing查看英文原文

    This paper is funny if you actually understand game theory because you can see how the author either chose to withhold key applicable information for applied game theory or inadequately researched famous game theory principles and developments. This is a much easier and more realistic introduction to game theory principles: https://ncase.me/trust/ Game theory is often explained as a math problem involving humans and a specific scenario that requires a choice, from humans. The scenarios are fun thought experiments and about as useful as the famous trolley problem [1][2] In reality humans have many more variables affecting decisions than the pure rational equations can clearly define. Often the undefined variables are within the context of communication theory and reputation or auditing systems. In the case of the famous prisoners dilemma, the real solution is establishing a secret out of band communication channel prior to the dilemma, alongside a known reputation and retaliation penalty for abusing the mutual trust.[3] [4] The famous "tragedy of the commons" rational resource optimization game is often cited as justification for machiavellian exploitation, yet humans being social creatures are subject to reputations, and have sophisticated communication, cooperation, and retaliation abilities. [4] Elinor Ostrom's "Rules, games, and common-pool resources" and Robert Axelrod's work "The Evolution of Cooperation" both explain game theory in the context of human scale realities. Of particular interest to the hacker community would be Ostrom's Common Pool Resource principles, which are applicable to adhoc decentralized communities. :) At the core of game theory, and human civilization is communication and trust. The abuse of mass media to manipulate populations knows the power of communication and cultural narratives, and we're witnessing what's often described in terms such as "hypernormalization" or "accelerationism" [6][7][8][9] For a better applicable human scale game theory primer, check out Bruce Schneier's (yes, the same legendary cryptographer Bruce), "Liars and Outliers" https://www.schneier.com/books/liars-and-outliers [1] https://medium.com/@sarabizarro/the-trolley-problem-now-903adaa295e9 [2] https://old.reddit.com/r/trolleyproblem/top/?sort=top&t=all [3] https://www.youtube.com/watch?v=S0qjK3TWZE8 [4] https://en.wikipedia.org/wiki/Elinor_Ostrom#Design_principles_for_Common_Pool_Resource_(CPR)_institution [5] https://www.stuartmcmillen.com/blog/amusing-ourselves-to-death/ Neil Postman's "Amusing Ourselves to Death" [6] on Cybernetics and the 20th century "All Watched Over by Machines of Loving Grace" by Adam Curtis https://thoughtmaybe.com/all-watched-over-by-machines-of-loving-grace/ [7] on propaganda and 20th century culture "The Century of the Self" by Adam Curtis https://thoughtmaybe.com/the-century-of-the-self/ [8] on the hyperreal news and the use of crisis to manipulate populations "Hypernormalization" by Adam Curtis https://thoughtmaybe.com/hypernormalisation/ [9] https://en.wikipedia.org/wiki/Accelerationism

    相关资源

    从这篇论文所有 HN 讨论帖的全部评论里整理出来的链接。

    视频与演讲

    历次讨论

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